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NEW  Introducing Vorx — a letter from Peter →

Build something extraordinary

Its own database, logins and address — not a demo you show once.

Templates

Why Vorx

Three things nobody else does.

You have probably tried one of the others. Here is what is different here, in the order that matters.

You only pay when it works

You see what a change will cost before it runs. If it breaks, or it changes nothing, you are not charged.

You don't have to know whether it's safe

Every app is checked before it goes live: logins, who can reach which data, and secrets. You get the findings in plain English.

Everything it needs is already in the box

Database, logins, hosting, your own address, email and forms. From the first build, without choosing any of them.

On the roadmap

What we're building next

Not in today's builds. We're saying so here rather than on the feature list, and this section changes the day it ships. Accurate as of August 2026.

Instant, local-first updates

Optimistic updates so every tap lands immediately, with no wait on a server round-trip.

Works offline

Apps that keep working with no connection and reconcile automatically once they're back online.

Realtime and presence

Live collaboration, presence and shared state built into a generated app by default.

The difference

You see the price before you spend it.

Every other builder spends your credits first and tells you the price afterwards. We think that is backwards. The number one complaint about all of them is that you cannot predict the cost, so that is the part we fixed first.

What you're charged for

  • Changes that build and pass their checks
  • A price you saw before the change ran
  • Never more than the limit you approved

What's free

  • A build that breaks
  • A change that fails its checks
  • A run that changed nothing

Before you spend

A price on every change

Turn on cost preview and every edit stops for your approval first. You get a credit range and the list of files it is about to touch. Cancelling costs nothing. On every plan, including the free one.

While it runs

A ceiling, not a surprise

The price you approved is a ceiling. If a job turns out bigger than we predicted, we stop and ask. You are charged for what was actually used, not for the estimate.

When we fail

You don't pay

If a build times out, doesn't compile, or leaves your preview broken, that's on us. A failed run never takes a credit in the first place, so there is nothing to claim back.

For teams

Budgets, so one person can't burn the month

Give everyone their own cap out of the shared pool, and see who is asking for more. Part of the Business plan.

Add a yearly billing toggle to the pricing table

Estimated cost

2 – 3 credits~$0.06

Touches 4 files

~18,400 tokens in · ~4,000–7,500 out

Balance after: 47 credits

We stop and ask again if it exceeds 3 credits

A real Vorx estimate card. Nothing is spent until you press approve.

How it works

From idea to live app

No setup, no boilerplate, no deploy pipeline to wrangle.

01

Describe it

Tell Vorx what you’re trying to build and who it’s for — in plain English.

02

Watch it build

A real, running app appears in about ten minutes, with its own database and login, and you can click through it straight away.

03

Refine and ship

Keep chatting until it is right, then publish to a live URL your team can actually use on Monday morning.

Vorx

Try it with one sentence

Your first app is free — no credit card, no setup. Describe what you want and watch a real app appear.