Reference
FAQ
Short answers to the questions people ask most before and while building with Vorx.
The quick answers. For anything deeper, the linked pages go further.
Do I need to know how to code?
No. You build by describing what you want in plain language. If you do code, you can open and edit the code directly — see Editing your app — but it's never required.
Is it a real app or just a mockup?
A real, running application — actual pages, a real database and working navigation. Vorx even clicks through each build in a headless browser before showing it to you. That's what lets you keep changing it and ship it to a live URL.
Do I own what I build?
Yes. The app and its data are yours. Connect a repository under Settings → GitHub to take the codebase, and export any table to CSV.
Can several people work on one project?
Yes — projects are shared across a workspace with realtime editing and comments, and sharing settings control who can change what.
What does a build cost?
Credits, charged on the real model spend for that run and rounded up to a whole credit, with a minimum of one. Each reply shows what it used. Undo and rollback are free. See Plans and credit usage.
What happens if I run out of credits?
New builds pause until you add credits, upgrade, or your next grant arrives. Your app and data are untouched, and a published app keeps serving. See Usage and limits.
Can I undo a change?
Always. Every change is a checkpoint you can roll back to, and rolling back costs nothing.
Note that checkpoints cover your app's code, not its data — rows created since aren't rewound.
Does rolling back change what my users see?
No. Your working copy and your published app are separate; nothing reaches users until you publish again.
Can I use my own domain?
Yes — connect a custom domain from the Publish dialog, with automatic HTTPS.
Why doesn't Google sign-in work in the preview?
It needs a real published URL to return to. Publish first, then test on your live site — see Social login.
Is my project public once I publish?
Your app is public at its URL. Your project, chat and code stay private to your team.
Next steps
- Troubleshooting — when something's broken
- Glossary — the vocabulary
- Welcome — the tour