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Reference

Glossary

The words that come up across these docs, defined in one place.

A quick reference for the terms you'll see throughout Vorx.

Building

  • Project — one app, with its own chat, code, data, settings and preview.
  • Composer — the chat box you build from.
  • Build mode — the default composer mode; Vorx makes your change and updates the preview.
  • Plan mode — the composer proposes an approach before writing any code.
  • Preview — your app running live, where every change appears first. It also has visual, comments and theme modes.
  • Visual edit — selecting an element in the preview and describing the change, instead of describing where it is.
  • Checkpoint — a saved point in a project's history you can roll back to. Covers code, not database rows.
  • Verify — the step where Vorx renders a build in a headless browser and clicks through it before you see it.
  • Credit — the unit of usage a build or edit spends. Whole numbers, minimum one per charged run.

Data & backend

  • Entity — a type of thing your app stores, like Projects or Customers; becomes a table.
  • Backend function — server-side logic Vorx generates for webhooks, third-party calls, and anything that must be trusted.
  • Scheduled job — a backend function that runs on a recurring timer.
  • Integration — a connection to an outside service such as payments or email.
  • Secret — a credential (like an API key) stored server-side, never written into your code or sent to the browser.
  • Row-level security — rules enforced in the database itself about which rows each user can see.

Shipping

  • Publish — build your app for production and put it on its live URL. Publishing is what makes your work visible to users.
  • Preview address — where your working copy runs while you build.
  • .vorx.live — the default address a published app gets, before you connect your own domain.
  • Custom domain — your own address for a published app, connected from the Publish dialog.
  • VorxSync — a local-first sync layer on our roadmap: writes would land locally first, stream between users in realtime, and keep working offline. Not in the apps you build today.

Account

  • Workspace — where a team builds together: shared projects, a shared credit balance, and one bill.
  • Workspace role — a member's level of access: Owner, Admin, Editor or Viewer.
  • Project sharing — per-project access, either Can edit or Can view.
  • Invite link — a shareable link carrying its own permission, which can be turned off again.

Next steps